Aug 21, 2005, 01:42 AM // 01:42
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#21
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Jungle Guide
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10 seconds is quite a long time, my team kills 4 of 8 unworthys meanwhile.
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Aug 21, 2005, 06:06 AM // 06:06
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#22
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Wilds Pathfinder
Join Date: Jul 2005
Location: See that third planet from the sun?
Guild: Sacred Forge Knights
Profession: R/Me
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w/mo
w/mo
w/mo
w/mo
*looks around*
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Aug 21, 2005, 06:14 AM // 06:14
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#23
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Academy Page
Join Date: May 2005
Location: Minnesota
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I found a build that worked very well in arenas though i dont think it will work with anyone else we seemed to work well together
e/mo selfsmiter<--me
w/mo it was a sword war and thats all i know
mo/e healer prot
mo/me healer
we got up to 9/9 all flawless before one left and we got raped next round...
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Aug 21, 2005, 06:43 AM // 06:43
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#24
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Site Contributor
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W/E hammer war
E/Mo smiter
Mo/Me healer
Mo/Me heal/prot or full prot.
Excellent survivability, excellent damage.
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Aug 21, 2005, 07:05 AM // 07:05
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#25
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Hell's Circus
Profession: E/Mo
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E/Mo Air Spiker
E/Me Air Spiker/Hexer
W/Mo Annoying guy/runs in and interrupts people
Mo/Me Healer
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Aug 21, 2005, 07:47 AM // 07:47
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#26
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Wilds Pathfinder
Join Date: Jul 2005
Location: See that third planet from the sun?
Guild: Sacred Forge Knights
Profession: R/Me
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on a serious note, why not the e/n in a team build?
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Aug 21, 2005, 12:40 PM // 12:40
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#27
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Academy Page
Join Date: Jul 2005
Guild: raging crusaders
Profession: R/Mo
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Quote:
Originally Posted by Arturo02
on a serious note, why not the e/n in a team build?
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I don't see wats rong with a E/N in a team build
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Aug 21, 2005, 02:01 PM // 14:01
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#28
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Krytan Explorer
Join Date: Apr 2005
Guild: Zero Files Remaining [LaG]
Profession: R/Mo
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won a team arena match in 44 seconds with w/n w/e mo/mes mo/e
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Aug 21, 2005, 07:21 PM // 19:21
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#29
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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- 2 Spikers
- 1 Healing Monk
- 1 Protection Monk
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Aug 21, 2005, 07:41 PM // 19:41
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#30
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Site Contributor
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Quote:
Originally Posted by Valerius
- 2 Spikers
- 1 Healing Monk
- 1 Protection Monk
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2 spikers are very easy to counter with a prot monk, even a prot/healing monk.
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Aug 21, 2005, 07:58 PM // 19:58
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#31
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Krytan Explorer
Join Date: May 2005
Guild: Clan Plus [Plus]
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Won't tell you mine since it's unbeatable.
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Aug 21, 2005, 08:01 PM // 20:01
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#32
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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well... last night we went 34 straight with that team setup... thought we did ok
but yeah prot spirit can easily own us up... we just hoped we wouldn't face another monk with it
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Aug 21, 2005, 08:14 PM // 20:14
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#33
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Frost Gate Guardian
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N/Me - Blood, Domination, Curses
E/Mo - Energy Storage, Healing, Fire
Mo/Me - Healing, Protect, Inspiration
E/Me - Storage, Fire, Illusion (Main damage Doer)
E/Mo tanks, N/Me takes out the Heler/Other team's main attackers, Mo/Me heals, E/Me stays back and demolishes
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Aug 21, 2005, 08:16 PM // 20:16
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#34
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Frost Gate Guardian
Join Date: May 2005
Guild: I Used Charm Animal On Your [MOM]
Profession: Me/R
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*slaps forehead*
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Aug 21, 2005, 08:49 PM // 20:49
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#35
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Lion's Arch Merchant
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4 105 life monks. Win by default since most teams don't take enchantment removal.
Rampant newbishness ftw.
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Aug 21, 2005, 09:26 PM // 21:26
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#36
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Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
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lol for me its gotta be
R/Me healing spring with mantra of resolve i think for healing and spirit spamming
R/Me anti caster echo deabilitating shot savage shot concussion shot distracting shot greater conflag
R/Mo quickshot with JI build
R/Me trapper oath shot for continued trapping or QZ and incendiary arrows to kill the goddamn monks arcane mimicry for oath shot to use incendiary arrows again b4 it recharges
everyone has healing spring 2...
Last edited by entropy; Aug 21, 2005 at 09:45 PM // 21:45..
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Aug 21, 2005, 09:40 PM // 21:40
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#37
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Banned
Join Date: Apr 2005
Location: In my head
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Quote:
Originally Posted by Bast
4 105 life monks. Win by default since most teams don't take enchantment removal.
Rampant newbishness ftw.
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Yep bringing in 105 life monks into PVP is newbishness alright. Even without enchantment removal those builds suck like hell in PVP.
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Aug 22, 2005, 06:16 AM // 06:16
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#38
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Wilds Pathfinder
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4xMe/Mo
Damage, denial, healing, symmetry. Please bring on your spike group.
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Aug 22, 2005, 07:24 AM // 07:24
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#39
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Pre-Searing Cadet
Join Date: Jul 2005
Guild: League of Misfits
Profession: W/E
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Thinkin abuot it, this team here shouldnt have got as far as it did looking at the class's............. we must just all be skilled :P
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Aug 22, 2005, 11:06 AM // 11:06
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#40
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Krytan Explorer
Join Date: Jun 2005
Location: Melbourne, Florida.
Guild: [HTR]
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Quote:
Originally Posted by Bast
4 105 life monks. Win by default since most teams don't take enchantment removal.
Rampant newbishness ftw.
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105 life? You're behind a bit. It's 55 life now. Anyway....NR ftw.
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